Which will be replaced by include directives to all your libraries. This file is responsible for including your library projects, so unless you want to also override that process, the file should at least contain this line: You can also use your own adle file by providing a adle file in your Plugins directory in the same way (although there is currently no automatic way to do this). This template contains several variables that are completed] by the Unity build process, such as **TARGETSDKVERSION**. This generates a default adle file for you, which you can edit. To use your own adle file when building the APK from Unity, enable the Custom Gradle Template property on the Player window. See Android Studio’s documentation on configuring your build for more information about building an output package (APK). Import this project into Android Studio to make additional modifications or to get full control of the build process. An APK is automatically deployed to your device when you select File > Build & Run. When you click Build Unity generates a Gradle project in the specified directory rather than building the APK The Android Package format output by Unity. To export a Gradle project, follow the instructions above, but tick the Export Project option in the Build window before you click Build. Gradle build settings Exporting the Gradle project Set the Build System drop-down to Gradle (new), then click Build The process of compiling your Project into a format that is ready to run on a specific platform or platforms.In the Unity Editor, open the Build Settings window (menu: File > Build Settings…). To build your Android build with Gradle in Unity: To learn more, see Gradle’s resources on Getting Started with Gradle for Android Build. You can either build the output package (APK) using the Gradle build system in Unity, or export the Gradle project and build it in an external tool (such as Android Studio). However, due to the differences between Gradle and the default Unity Android build system, some existing projects may be hard to convert to Gradle. Most notably in Unity, it reduces the method reference count in DEX (Dalvik Executable format) files, meaning that you are less likely to come across DEX limit problems. This automation means that many common build errors are less likely to occur. Gradle is an Android build system which automates a number of build processes.
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